Story Ideas

Play an adventure with your child: an interactive story that becomes their own picture book

Write a story with your child one choice at a time, free to play, and turn it into an illustrated book with your child in every picture.

A parent and child on the sofa at bedtime, playing a story adventure on a tablet

Key takeaways

  • A game for a parent and child: an eight-page story where you choose what happens on every page.
  • Your child is the hero, the story always ends happily, and nothing scary or violent is allowed.
  • When the story ends, add one photo: it becomes an illustrated picture book with your child in every picture.
  • For ages 2 to 10: the words and the length of each page follow the age you choose.
  • In ten languages, on the web and in the app.
  • Your choices and the ideas you add shape the story you make together.

Most bedtime stories are read to children. This one is written with them. In “Play an adventure” you and your child make up a story together, one page at a time: your child is the hero, you choose how the story continues, and whatever you pick changes what happens next. And when the story ends, it does not stay a text on a screen: add one photo, and it becomes an illustrated picture book with your child in every picture.

A whole game in 52 seconds: the choices, the happy ending, and the picture book it becomes.

Here is how a game works, what children get out of it at different ages, and how ten minutes of play turn into a book they will want to read again and again.

How a game works

  1. Start the story. Type your child’s name and age, then write the first line (“Mia found a tiny door at the foot of an old oak tree”) or pick one of our ideas: a door in the forest, a journey into space, a dragon who lost his fire, a magic toy shop.
  2. Choose what happens. On the first seven pages, choose from three suggestions: who comes along, where to go or how to help. Pick one together or type your child's own idea; the next page follows that decision.
  3. A happy ending. After eight pages the story reaches a warm, happy ending, every time, however wild your choices were. Earlier choices come back: the friend you picked on page two helps at the big moment.
  4. It becomes your book. Add one photo of your child, and we illustrate your eight pages with your child as the hero in every picture.
Actual adventure game screen showing Maya's first page, three companions to choose from and the own-idea field
The English game screen, taken from the demonstration above: three choices and a field for your own idea. The text on the screen is in English.

A game takes about ten minutes. Each page appears over a painting of the place it happens in, with a quiet sound of that place (birds in the forest, waves on the beach) that you can switch off.

One beginning, two different adventures

Imagine starting with the same idea: Maya sets out to help a dragon that has lost its fire. The family can change who comes along, where they search and how they help. Here are two ways your choices could take the story in different directions.

These are explanatory examples, not a fixed menu of scenes. The words and choices can be different in each new game.

With a fox, into the cave

A fox joins Maya; they explore a cave. They follow a glow in the ash and look for someone who can help the dragon.


With a bird, along the stream

A bird joins Maya; they travel towards the water. They can look for a clue by the pond and find a different way to help the dragon.

Your own idea is another way forward: type what your child suggests instead of choosing one of the three buttons. To explore another route, start a new game with the same opening and make different choices. The journey changes while the story keeps its warm, happy ending.

Why making up a story together is good for children

When children choose what happens, they are not just listening: they are deciding, imagining what follows and putting ideas into words. Parents tend to notice three things:

  • Language. Talking about which choice to take, and why, is a conversation, not screen time on autopilot. Younger children point and pick; older ones start typing ideas of their own.
  • Cause and effect. A different choice makes a different story. Playing the same opening twice and choosing differently is one of the simplest ways to show a child that decisions matter.
  • Confidence. Your child is the hero and makes decisions that move the adventure on: choosing a companion, exploring a different place or suggesting a way to help. Read the next page together and talk about what their choice changed.

Play it together

The game is made to be played with a grown-up: read each page aloud, let your child choose, and talk about why. It works best as ten shared minutes before bed.

From a game to a real book

When the story ends, choose “Make it a book” and add a photo of your child. Your eight pages receive a final text edit and illustrations built around the adventure you chose. The hero’s appearance is based on your child’s photo.

Pages 1 and 2 of Maya and the Dragon’s Fire, the completed book made from the demonstration adventure. The selected fox appears on the next page. These are actual illustrated pages; the printed text is in English.

Actual first book page: Maya looks up at the dragon on the mountain
Actual first book page: Maya looks up at the dragon on the mountain

Actual second book page: Maya meets Pip, the fox chosen in the game
Actual second book page: Maya meets Pip, the fox chosen in the game

  • The eight pages you wrote together, polished and illustrated
  • Your child in every illustration, from a single photo
  • Read it on any screen and download it as a PDF

Your choices and the ideas you add shape the story you make together.

Two storytellers

You choose who tells the story. The Beginner storyteller is free and writes a simpler story with simpler choices. The Master storyteller writes a richer story with smarter choices, and its package includes the illustrated book. You can start free and switch to the Master storyteller in the middle of a game, or have a finished free game written again with the same opening and the same choices.

Storyteller Playing the story Illustrated book
Beginner storyteller Free, within the current daily allowance. An optional separate purchase when you turn the finished story into a book.
Master storyteller A paid package with a richer telling. Included in the package.

Playing creates the story; adding a photo makes it an illustrated book. Check the game screen for the current price and allowance before choosing a package.

Come back to your adventure

A free account keeps your adventures together in My adventures. Open an unfinished adventure to carry on, or reread a finished one and choose to make it a book later. Sign in or create an account to keep a game you started as a guest.

Tips by age

  • Ages 2 to 4: very short, simple sentences with a little repetition. Read the three choices aloud and let your child point to the picture they like.
  • Ages 5 to 7: short pages with one or two new words. Ask “what do you think will happen?” before you choose.
  • Ages 8 and up: richer words and a little gentle suspense. Let your child type their own idea instead of picking one of the three.

Is it safe?

Every story follows strict rules: no violence, nothing scary or gross, no romance, and always a happy ending. A “villain” is silly or lonely and changes their mind. Anything you type is checked before it reaches the story, and every page is checked before you see it. The story is written by AI from your choices, inside these rules.

Start your first adventure

You can play in ten languages, on the web and in our app. See how “Play an adventure” works, or start a game now: it takes about ten minutes, and the story is yours.

Frequently asked questions

Is it free?

Playing with the Beginner storyteller is free. The Master storyteller writes a richer story and includes the illustrated book. After a free game, you only pay if you turn the story into a book.

Is it only a text story?

No. The game is how you write the story together. When it ends, the story becomes an illustrated picture book with your child as the hero in every picture, made from one photo.

What age is it for?

For children from 2 to 10. You choose the age, and the words and the length of each page follow it: very simple for the youngest, a little richer from 8.

How long does a game take?

About ten minutes for eight pages. On the first seven pages you choose from three suggestions or write your own idea; the eighth page brings the ending.

Do we need an account?

You can play without an account. Sign in or create a free account to keep the adventure in My adventures, continue an unfinished game, reread it or turn a finished one into a book later.

Can the same beginning lead to a different adventure?

Yes. Start a new game with the same opening and choose a different companion, place or idea. The following pages are written around those choices; there is no single route you have to follow.

Language:Dansk Deutsch Español Français Italiano Norsk Nederlands Svenska Türkçe

New · Adventure with your child

Write a story together, and get a book starring your child

Your child is the hero, and you choose what happens on every page. When the story ends, add one photo: it becomes a picture book with your child in every illustration.

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